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Writer's pictureJosh Hardy

Gladiator Prototype (Mobile)

Lately, I've been reflecting a lot on a game I used to play on the PlayStation 3, called Spartacus Legends. There was a period in my life when I was deeply fascinated by gladiator combat, even resorting to downloading some mobile games to satisfy that interest. One game, in particular, held my attention for a while - Infinity Blade. Although this game is no longer available, it sparked my curiosity about creating a mobile gladiator prototype. I attempted to merge elements from Spartacus Legends with mobile gameplay mechanics.

The prototype remains a work in progress, but through some messy code and makeshift solutions, I've succeeded in developing a basic yet functional prototype!


To introduce a level of intelligence to the game, I implemented a simple AI system using a Behavior Tree. Drawing inspiration from the AI in Shadow Fight, I aimed to follow a similar logical approach to AI behavior.


I devised distinct inputs based on the player's touch location on the screen and the specific gesture used. I realized that this approach might be confusing for players, as they would need to remember various tap, tap-and-hold, and swipe inputs, each with different effects on either side of the screen. Nevertheless, I was determined to deliver an immersive and intense experience, which I believed traditional UI elements would detract from.



Struggling to embed the video into the page, sorry!

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