Junior Game Designer
September 2021 - July 2023
Game Designer
July 2023 - September 2023
During my first year at Kwalee, I concentrated on both Casual and Hypercasual games, which provided me with an incredible opportunity to take on responsibilities beyond what I expected as a Junior Designer. My tasks included conducting market research, brainstorming game and ad ideas, and collaborating on the design of full production hypercasual titles. I worked closely with the Head of Design and Head of Development to finalize details before drafting design documentation and initiating projects with the development team.
I later moved to the Casual team to focus entirely on our first Casual game, where I took on various roles such as gameplay and game design, narrative design, story writing, and level design. I assisted in onboarding our new Lead Level Designer and a Junior Level Designer, conducting multiple workshops to familiarize them with our project and tools.
In the Casual team, I was involved in designing features, writing design documentation, and supporting the development team in implementing new features. This role allowed me to brainstorm and create innovative features alongside the Lead Designer, collaborating with the dev team to bring them to life. My work included designing a narrative system, developing tools for integrating dialogue, adding new gameplay modes and mechanics, and testing these elements to gather data for further iterations.
I also collaborated closely with the Art team to design characters and environments that aligned with the game's narrative and theme, while maintaining the Wiki to keep the team updated on the game's story and characters.
For more information about my experience at Kwalee, please feel free to reach out!
Notable Projects
Dream Build Solitaire
Game Design
Level Design
Narrative Design
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Skate Rush 3D
3C's
Economy Design
Game Design
Level Design